![]() RetroArch will also load core config files named after the core name. RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg). RetroArch's global config file is called "retroarch.cfg". ![]() This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. ![]() By default, the module looks for config files in a folder called config in the RetroArch folder. The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file. The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file. Some good discussion on cores and filters: You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: The module will find and load the default core unless you choose a custom one for each system. ![]() Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. LibRetro DLLs come with the emu, but here is another source for them: The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). Fullscreen is controlled via the module setting in RocketLauncherUI Devs stated they will never add support for mounted images (like via DT) If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! Any help here would be appreciated - maybe we can get the official module updated with this support. So my question is, what do I need to do to implement change disc support? F8 ejects the virtual tray, and F6 changes to the next disc. I really don't think there's a better way to do it, unless we can get something implemented where an m3u list is auto generated, and loaded.Ĭhanging discs in the current Mednafen emulator via pause/multidisc doesn't really do anything, except uncompress the disc if you have 7zip support enabled (which again is pointless because the m3u files need to be in the same directory as all the discs). cue files (one per line), then just make it a point to load disc 1 every time you play a multi disc Saturn game. m3u, replace the text in the file to have the. The best bet is to leave the multi disc Saturn games uncompressed in your ROMs folder, and, to make things easier, just copy the. I noticed the 'm3u' files need to have nothing but the file name, you can't use paths like you can in the RetroArch core, so 7z support is a no go, unless you put all of the discs in one zip. However, the Mednafen standalone emulator works quite well. ![]() The RetroArch core is still quite far behind, and doesn't have disc swapping implemented. Mednafen is hands down the best and most compatible Saturn emulator now. ![]()
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